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FLAMEFORGE: Combustion Simulation of Wooden Structures

Daoming Liu, Jonathan Klein, Florian Rist, Wojtek Pałubicki, Sören Pirk, and Dominik L. Michels

Abstract

We propose a unified volumetric combustion simulator that supports general wooden structures capturing the multi-phase combustion of charring materials. Complex geometric structures can conveniently be represented in a voxel grid for the effective evaluation of volumetric effects. In addition, a signed distance field is introduced to efficiently query the surface information required to compute the insulating effect caused by the char layer. Non-charring materials such as acrylic glass or non-combustible materials such as stone can also be modeled in the simulator. Adaptive data structures are utilized to enable memory-efficient computations within our multiresolution approach. The simulator is qualitatively validated by showcasing the numerical simulation of a variety of scenes covering different kinds of structural configurations and materials. Two-way coupling of our combustion simulator and position-based dynamics is demonstrated capturing characteristic mechanical deformations caused by the combustion process. The volumetric combustion process of wooden structures is further quantitatively assessed by comparing our simulated results to sub-surface measurements of a real-world combustion experiment.

Paper

In: Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), 2025

Link: https://dl.acm.org/toc/pacmcgit/2025/8/4

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Citation

@Article{Liu2025_flameforge,
	author   = {Liu, Daoming and Klein, Jonathan and Rist, Florian and Pałubicki, Wojtek and Pirk, Sören and Michels, Dominik L.},
	title    = {FLAMEFORGE: Combustion Simulation of Wooden Structures},
	journal  = {Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT)},
	year     = {2025},
	month    = {8}
	doi      = {https://doi.org/10.1145/3747855},
}